上海大学学报(社会科学版) ›› 2026, Vol. 43 ›› Issue (3): 17-29.

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数字游戏何以劳动化? ——基于马克思主义政治经济学视角的批判 

  


  1. 中南大学 马克思主义学院


  • 出版日期:2026-05-15 发布日期:2026-05-26
  • 作者简介:胡文根,中南大学马克思主义学院讲师,研究方向:马克思主义理论。
  • 基金资助:

    湖南省社会科学基金重大项目(2022ZDAM02)


The Laborization of Digital Games: A Critique Based on Marxist Political Economy 

  1. School of Marxism, Central South University


  • Online:2026-05-15 Published:2026-05-26

摘要:

随着数字平台深度渗透日常生活,数字游戏正从休闲娱乐演变为一种新型劳动形态,这是平台资本主义发展的必然结果。从马克思主义政治经济学视角审视,游戏行为在特定条件下已具备劳动的基本特征:玩家的在线时长与操作被系统程序化,转化为可供平台汲取的“数字劳动时间”;其产生的行为数据、创作内容与社交关系,成为资本增殖的无偿原料。研究表明,从“打金”到数据生产,大量游戏活动实质参与了价值创造,但绝大部分收益被平台凭借技术垄断与规则设计所攫取,形成了“娱乐即劳动”的隐蔽剥削。因此,必须认清游戏劳动化背后的权力不对称问题,探索对抗平台垄断、争取数字权益的可能路径。


关键词: 平台资本主义, 意识形态驯化, 剩余价值, 数字游戏, 劳动化

Abstract:

As digital platforms become deeply embedded in daily life, digital games are evolving from leisure and entertainment into a new form of labor, an inevitable result of the development of platform capitalism. Examined through the lens of Marxist political economy, gaming behavior under specific conditions has already acquired the fundamental characteristics of labor: players’online duration and operations are programmed by systems and transformed into“digital labor time”available for platform extraction; the resulting behavioral data, creative content, and social relations become unpaid raw materials for capital valorization. Analysis shows that from“gold farming”to data production, a substantial volume of gaming activities essentially participate in value creation. However, the vast majority of the resulting surplus value is captured by platforms

through technological monopolies and rule design, forming a concealed exploitation of“play as labor.” Therefore, it is imperative to recognize the power asymmetry behind the laborization of games and explore possible paths to counter platform monopolies and strive for digital rights.


Key words: platform capitalism, ideological domestication, surplus value, digital games, laborization

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