上海大学学报(社会科学版) ›› 2022, Vol. 39 ›› Issue (3): 38-45.

• 影视理论研究 • 上一篇    下一篇

目眩神迷中浸泡、感动与想象——电影与游戏审美同构趋向刍议

  

  1. 山东大学人文社科青岛研究院
  • 出版日期:2022-05-15 发布日期:2022-11-26

Immersion, Affection and Imagination in Dazzling Interactions— On the Trend of Aesthetic Isomorphism Between Films and Games

  • Online:2022-05-15 Published:2022-11-26

摘要: 电影和游戏深层互动、多向借取所带来的银幕景观转向,颇具历史意味性,这是电影、游戏商业意识觉醒的结果,顺应了时代的变迁。从物种学上看,电影和游戏两者的亲缘性,源自它们都是指涉现实基础上的想象的艺术,写实与虚构并举;从形态学上看,电影与游戏的媒介间性——其共有的影像性显著;从要素学上看,成熟电影与游戏形态都以叙事作为根基;而从心理学上看,受众对电影或游戏的沉迷,心理需求是最主要动因。影游之审美同构,在于影游底本在美学和惯例上有诸多相同之处,建构逻辑和表意策略大体相当,未来叙事通过节点结构构成电影和游戏文本共有的枢纽性部件;冒险、战争、科幻等动作属性高、场景交互性强的类型是影游融合的最佳领域和最优契机,看似是故事、人物及经历的切入,实则是两种文化逻辑的默契共享与深度弥合,深刻反映了电影与游戏嫁接共生的热望,也证实了其实现的可能性。移动互联网语境下,面对杂混的媒介情态,电影和游戏的媒介性渐趋本体化,共通互渗、审美同构,昭示着未来两者高度合体的特别景观。

关键词: 电影与游戏, 审美同构, 影像介质, 未来叙事

Abstract: The change of screen landscape brought about by in-depth interaction and multi-faceted mutual learning between films and games is of historical significance because it indicates the awakening of film and game commercial consciousness and the adaption to the changing times. From the perspective of speciology, the affinity between films and games stems from the art of imagination, a reflection on reality and a combination of realism and fiction. From the morphological point of view, films and games share a remarkable image-based attribute—intermediality. From the perspective of the study of elements, both established forms of film and game are based on narration. From the psychological point of view, the audience’s addiction to films or games is mainly driven by psychological needs. The aesthetic isomorphism of films and games lies in multitudes of similarities between film and game scripts in terms of aesthetics and established practice. The construction logic and ideographic strategies are roughly the same, and the future narrative, through the node structure, constitutes the pivotal component of both film and game texts. Those types with prominent attributes of actions and strong interactive scenes such as adventure, war and science fiction are the best fields that can provide most opportunities for film-game integration. On the surface, it is the stories, characters and experiences that matches films and games perfectly, but in fact, it is the tacit sharing and in-depth matching of the cultural logic between the two that works. Film-game integration reflects the strong aspiration for the grafting and symbiosis between movies and games, and also confirms its possibility. In the context of mobile Internet where complex and various media modalities coexist, the mediality of films and games tend to be noumenon-oriented. The interactions, mutual penetration and aesthetic isomorphism between the two signify a unique sight of deep film-game integration in the future.

Key words: films and games, aesthetic isomorphism, image medium, future narrative